7 JUNE, 2005

The utility business model of the future

While there were several important and interesting products being launched at HP's ENSA@Work event, including an Itanium-based implementation of the much-loved Tandem Non-Stop server system, there were other demonstrations that played the equally important role of setting out a potential path for architects to follow in the future. Not least amongst these was the outline by John Manley and Martin Sadler, directors of HP's Bristol Research Laboratories, of a potential business model for future utility computing infrastructures.

This pair are interesting in that they are amongst the few people in the IT industry who not only understand a great deal about the technology and issues but are also allowed - indeed encouraged - to discuss them. This makes them particularly interesting for solutions architects, as they are allowed to publicly day-dream about future trends. OK, day-dream is a gross over-simplification, for what they showed at the event set out a business model based on a real pilot of a utility service in action.

This pilot is known as SE3D (`seeding' the development, geddit?) and targets the UK's community of animators. This is an area of film where the UK excels (Wallace and Grommit being the most obvious example) and there is a strong pool of UK talent, many working with computer-based graphics systems. The biggest problem they all face is the final rendering of the animation outlines into the finished art. This is a complex computational problem that requires true levels of brute IT force to complete. Major animation houses spend millions on rendering server farms, and millions more updating them regularly.

Small animators cannot afford this, so the plan was hatched for an animation competition where a selected group of animators could exploit the huge IT resources in the HP Labs' network of utility datacentres. The underlying objective, however, was to test out the management of such a service where each animator had an account with the datacentre and could rent time on it, as well as then evaluating the consequent business model.

Each animator was given a notional block of `Monopoly' money as their budget with which they could bid for time slots on the servers, as and when they required it. This led to the development of a market in utility time. Animators that know well in advance that they will require a time slot can bid early, and get a price based on demand - probably low. They can then use the time, sell it to other animators if they subsequently don't need it; or if they need to, buy more late in the day at a much higher, demand-driven price.

According to Manley and Sadler HP is learning a great deal about managing such time-sale markets, as well as the management of the resources. For example, the exercise is managed from Bristol, but the servers being used are at the company's Palo Alto Labs. This is deliberate, as one of the key tasks of any future utility service will be the management of third party resources that are integrated into a single, deliverable service.

Many pundits agree that this is the way IT resources will be delivered to companies in the future, with the only argument being as to when it might occur. It certainly will not be tomorrow, and is more likely to not even show its face for another five years. But in 10 years it could be the way many companies operate, and is therefore a business and operational model that architects should now be examining to determine when and where it will fit their own company's plans. Manley and Sadler can be tracked down via the company website. www.hp.com






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